Saturday, March 1, 2014



Reel Breakdown
(All images and renders contained in this reel are my own.)
· 01-Pirate Lego Man Character- (All Aspects by Me)
- Final Render
- Occlusion
- Wireframe
-Shader Paintover
- Final Render (Close Up)

Responsible for Design, Model, UV Mapping, Texturing, Lighting, and Render; concept paint over painted in Photoshop, modeled in Maya, textured in Photoshop and Mudbox, shaded in Maya, and rendered with “Mental Ray”. This project was for an assignment in my “Intro to 3d” class our objective was to make a Lego man and I wanted to take it to the next level.


  02-Vintage Microphone- (Not Responsible for Model)
Responsible for texturing, shading, and UV mapping this microphone for “Butcher’d Meats”. I painted the diffuse, specular, displacement, and reflection maps in Photoshop, and created the mic's shader with “Slim” completely from scratch using the All Purpose shader node. Rendered with Renderman.

· 03-Green Bar Stool- (Not Responsible for Model)
Responsible for a slight model change, texturing, shading, and UV mapping this stool for “Butcher’d Meats”. I painted the stool’s diffuse map in Photoshop and used it as a starting point for the spec map and the displacement map. I created the shader in Slim and rendered in “Renderman”.

· 04-Hobo- (Model by Jared Merrill)
                         - Renders of Hobo Character.
- Skin diffuse map painting progress breakdown.
- Clothing diffuse map.

Responsible for texturing and UV mapping the homeless character in BYU’s senior film, “Butcher’d Meats”. I’m also responsible for a model change to the hobo’s hat; the original model didn’t have enough character to it and looked too clean and well kept. The painting breakdown is of the Hobo’s facial diffuse map I painted in Photoshop. Final images rendered with “Renderman”.

· 06- Painting-
Photoshop, personal project.